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Falling Down 2.01
Created by Duncan
Contents
Description
Installation and use
Plugin history and game setting modifications
Compatibility
Description
This small plugin makes you keep an eye on your fatigue a little closer. You better make sure you have enough fatigue before you go into battle. And if your fatigue is getting low while in battle, you better run away, hide, take a minute to catch your breath, then go back and finish off the creature. Or you could carry a good supply of restore fatigue potions or some other means to regain some energy.
When your fatigue goes below 60%, strength, agility, speed, and endurance are reduced by 3 points. If it's below 30%, those same attributes are reduced another 3 points. Let your fatigue go below 15% and strength, agility, speed, and endurance are reduced a total of 12 points plus you lose the ability to jump. Finally, if your fatigue reaches zero you will fall helpless to the ground.
Installation and use
- Unzip the archive into Morrowind's data files folder.
- From the Morrowind Launcher, select the appropriate plugin to load: Either FallingDown.esp or FallingDown-Tribunal.esp.
If you're going to use the non-Tribunal version of this plugin with a savegame already in progress, travel to Seyda Neen to have the plugin activated.
If you don't like the messages that are displayed by default, you can disable them by talking to Douglas in Seyda Neen and choosing the Falling Down topic.
Plugin history and game setting modifications
Version 1.0
- Added one global script, _fd_main.
- Added _fd_main to the start script list for the Tribunal version.
- Added one activator, _fd_start_activator, to cell (-2,-9), Seyda Neen for the non-Tribunal version.
- Added script, _fd_startscript, attached to _fd_start_activator in order to start _fd_main for the non-Tribunal version.
- If your fatigue is less than 20, jumping is disabled. Changed in version 2.0.
- If your fatigue reaches zero, you fall down.
Version 1.1
- Added an NPC, Douglas, in Seyda Neen to allow enabling or disabling of the displayed messages.
- If your fatigue is less than 50, strength, speed, agility, and endurance are decreased by 5 points. Changed in version 2.0
- If your fatigue is less than 20, strength, speed, agility, and endurance are decreased by another 5 points. Changed in version 2.0
Version 2.0
- Made fatigue checks based on fatigue ratio rather than static numbers.
- If your fatigue is less than 60%, strength, speed, agility, and endurance are decreased by 3 points.
- If your fatigue is less than 30%, strength, speed, agility, and endurance are decreased by 6 points.
- If your fatigue is less than 15%, strength, speed, agility, and endurance are decreased by 12 points.
- Modified stats by using spell abilities rather than scripting functions.
- Increased fFatigueAttackBase (see game settings).
- Increased fFatigueBlockBase (see game settings).
Version 2.01
- Fixed a bug where if you fell down, you would not ever fall down again unless your fatigue first reached 30% or more. Thanks eaterofspleens on the official Bethesda forums for spotting this.
Game settings
| Setting |
Default |
New |
Description |
| fFatigueReturnBase |
2.50 |
2.75 |
Slightly faster fatigue regeneration |
| fFatigueRunBase |
5.00 |
4.50 |
Slightly less fatigue used when running |
| fFatigueJumpBase |
5.00 |
10.00 |
Jumping uses twice as much fatigue |
| fFatigueAttackBase |
2.00 |
4.00 |
Considerably more fatigue used while attacking |
| fFatigueBlockBase |
4.00 |
5.00 |
Moderately more fatigue used when blocking with a shield |
| iKnockDownOddsBase |
50 |
30 |
Decreased chance of getting knocked down during combat |
Compatibility
Any plugin that modifies the same game settings that this plugin does will conflict. However, the settings from the plugin with the most recent date will be used.
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